Tuesday, March 30, 2010

[Collect] Schedule

Due to the complexity of many design problems it is critical to establish and meet interim project deadlines. In addition to the always-necessary component of creative exploration and refinement, interactive projects must engage a high level of planning early in a project and allow adequate time for execution/testing at the end of a project.

The following is a suggested framework to help you manage your time according to the full project scope and approaching final deadline. Come to each interim project crit with the quantity and quality of work expected so that you are able to receive adequate feedback from myself and your peers, achieve satisfying outcomes and transition smoothly into subsequent phases.




planning

W 3/31 day 1: introduction
F 4/02 day 2: research cards (sorting exercise in-class)

design

W 4/07 day 3: infograph sketches due

F 4/09 day 4: wireframe iterations due

W 4/14 day 5: object explorations & design comp progress

F 4/16 day 6: object renderings due & design comps progress
W 4/21 day 7: design comps final crit (4/3)
F 4/23 day 8: refinements (tutorial in-class)


execution
W 4/28 day 9: refinements, progress skeleton
F 4/30 day 10: complete skeleton
W 5/05 day 11: progress skinned
F 5/07 day 12: project final crit

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